It's still lacking a lot of shading, but I thought it'd be better if I first tested if the shapes animated properly.
Thursday, September 29, 2011
ITD++: Eldritch Abomination, first animation test.
Labels:
animated,
boss,
eldritch abomination,
Into the Dungeon ++,
pixelart,
roguelike,
temple of the roguelike
Friday, September 23, 2011
ITD++ : Making a proper menu screen III
I've developed a simple bitmap ASCII font in the vein of Fixedsys, in three sizes: 8x16,16x32, and 32x64. At first I thought that a 8x12/16x24/32x48 (that's a 2x3 ratio) would look better, but it gave me issues with lining up the bottom of uppercase and lowercase characters...
Anyways, I've started using the biggest font size, and adding some prettying up to the menu elements:
The smaller the font, the more satisfied I am with it... anyways, this is somewhat promising.
...Carol-Anne, the beast in me, so here it comes, here it comes, reaching out somewhere from inside, your teee-veeeeeeee!!! % D
Labels:
interface,
Into the Dungeon ++,
layout work,
pixelart,
RogueBasin,
roguelike
Wednesday, September 21, 2011
ITD++ : Making a proper menu screen II
Second iteration of the main menu sketch
I came up with a placeholder custom font, and I'm polishing this screen's elements
Labels:
interface,
into the dungeon++,
layout work,
RogueBasin,
roguelike
ITD++ : Making a proper menu screen.
Current main menu screen for ITD++ is like this:
Fugly, rite? It's one of the things players have been giving (bad) feedback about, so we need another one. Something like this:
Owait that's fugly too. Note to self:
-Not in B/W
-Fleshed out
-With actual pixels,
-In different resolutions.
But you get the idea. In truth it should be moar liek dis:
I don't know what the fuck to do to make the same background in different resolutions. Oh well, I'll come up with something.
Monday, September 19, 2011
Annual Roguelike Release party
TWO RELEASES WITH MY GRAPHICS!!!
WOOHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!
Into the Dungeon ++ and Fall from Heaven the roguelike have been just released!!
Fall from Heaven is a roguelike (and shooting for major roguelike, at that!) by Jolly Roger, with graphics by GoodSir and me. It takes the background from Fall from Heaven I and II, critically acclaimed mods for Civilization games.
You can check it's release thread at Temple of the Roguelike here, and it's article at the RogueBasin wiki here.
Into the Dungeon ++ is a more light roguelike, and is less developed, but on the good side that should make it much more easy to get into the game. And it's animated! I'd say ITD++ is much much more newcomer-friendly than FFHtR.
Programmer and Head Dev for ITD++ is 7h30n, I'm the pixel guy, and it's got an INDESCRIBABLY AWESOME original soundtrack by Foox.
You can check it's release thread at Temple of the Roguelike here, and it's article at the RogueBsain wiki here.
Thursday, September 15, 2011
Top-Down-Shooter
This is the first finished animation for a top-down PC shooter I'm making pix for :)
This creature is called a prolon and shoots plasma balls out of it's arms D:
FFHtR: Creature Sprites - Now with demons!
Five new creatures since the last update of this file, four demons and a mithril golem!! The ARRP release is almost here!!! % D
Labels:
ARRP,
fall from heaven the roguelike,
icons,
pixelart,
roguelike,
spritesheets,
temple of the roguelike
Wednesday, September 14, 2011
ITD++ : Spot the Reference II
Labels:
ARRP,
icons,
Into the Dungeon ++,
pixelart,
roguelike,
temple of the roguelike
Sunday, September 11, 2011
ITD++ : Spot the Reference
Okay, I've almost finished the item sheet for ITD++, and I included a shitload of references.
What's in this pic? :D
Labels:
ARRP,
into the dungeon++,
pixelart,
roguelike,
temple of the roguelike
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