Showing posts with label spritesheets. Show all posts
Showing posts with label spritesheets. Show all posts

Thursday, September 15, 2011

FFHtR: Creature Sprites - Now with demons!


Five new creatures since the last update of this file, four demons and a mithril golem!! The ARRP release is almost here!!! % D

Monday, August 29, 2011

Forty Key Pixelling Frenzy


Well so I've gone mad making all these little parts.

It's so easy to make multi part sprites!

They really show results for your work!

Sunday, August 28, 2011

Forty Key Kick Ass Goodness


WAHAHAHAHAHA I'M DRUNK WITH PAWA!!!!!!!111!!1!!11one.



Ahem. Sorry.

With this multicomponent indexed color kit, you can build gazillions of space marine sprites. Tactical, assault, hvy wpnz, Chaplains and Librarians. Chaplains would need to be recolored black, and librarians in blue, with the main color displayed in the shoulders.

No tech marines or other things for now. Feel free to suggest new pieces, you, the odd person who's reading this.

TODO:
-Heavy laser (I'll have to come up with a Corremn Pattern lascannon, held like the other hvy wpnz, not shoulder-held)

-standard and pistol flamer

-bionic replacement versions for every kind of limb

and just about anything that comes to mind... Terminators, chaos marines, all kinds of stuff eventually.

Now I know how to make multipart sprites :D

Forty Key Good Good Goodness

With this multi-component indexed color spritesheet, you can assemble a gazillion of tactical and assault space marines, armed with bolter or bolt pistol and chainsword. Includes variant heads and bionic legs.

Special weapons pixelled separately.


Thursday, August 18, 2011

ITD++: Dragon Boss FINISHED!!!


:D

I got back to pixelling for ITD++ after a long while, because I'm working on an iPhone game now... but the ARRP is closing in, and that means I've got to make more art for TWO roguelikes!!

Since now I'm doing this kind of thing for $$$, I feel the need to go a bit wild when making pixels for the projects I'm into just for the heck of it... that's why I gave the Casting animation a fierce little lightning sun, and why the dragon bleeds fricking molten metal.

More FFHtR stuff soon!

Saturday, July 23, 2011

ITD++ : Dragon Boss WIP


I FINALLY finished the last walking animation for the ITD++ Dragon Boss.

Some parts of this critter gave me hell. The rear-view tail and flexed leg, specially.

Sunday, July 17, 2011

Into the Dungeon ++: Orcs and Skeletons


This is probably the final version of these critters, the first four creatures you will find in Into the Dungeon ++. They have been at least a couple of months in the making, and I finished them today.