Showing posts with label layout work. Show all posts
Showing posts with label layout work. Show all posts

Friday, September 23, 2011

ITD++ : Making a proper menu screen III


Well, this is starting to be something.

I've developed a simple bitmap ASCII font in the vein of Fixedsys, in three sizes: 8x16,16x32, and 32x64. At first I thought that a 8x12/16x24/32x48 (that's a 2x3 ratio) would look better, but it gave me issues with lining up the bottom of uppercase and lowercase characters...

Anyways, I've started using the biggest font size, and adding some prettying up to the menu elements:


The smaller the font, the more satisfied I am with it... anyways, this is somewhat promising.


...Carol-Anne, the beast in me, so here it comes, here it comes, reaching out somewhere from inside, your teee-veeeeeeee!!! % D

Wednesday, September 21, 2011

ITD++ : Making a proper menu screen II

Second iteration of the main menu sketch

I came up with a placeholder custom font, and I'm polishing this screen's elements

ITD++ : Making a proper menu screen.


Current main menu screen for ITD++ is like this:


Fugly, rite? It's one of the things players have been giving (bad) feedback about, so we need another one. Something like this:



Owait that's fugly too. Note to self:
-Not in B/W
-Fleshed out
-With actual pixels,
-In different resolutions.
But you get the idea. In truth it should be moar liek dis:



I don't know what the fuck to do to make the same background in different resolutions. Oh well, I'll come up with something.